V Factory

Branded mini-games, generated for you

Turn one line into a branded game your customers actually play.

Custom, instantly-playable mini-games for your LINE & KakaoTalk campaigns — generated for your brand, delivered in days. Grow followers, capture leads, reward customers.

How it works

Delivered in days
  1. 1

    Describe your idea

    Tell us your campaign goal and the kind of game you imagine — one or two lines is enough.

  2. 2

    We generate your branded game

    We generate a game made for your brief — not a template re-skin — with your colors, characters, and reward.

  3. 3

    Launch & reward your customers

    Go live on LINE or KakaoTalk, grow followers and capture leads with a built-in reward loop.

Why V Factory

Generated for you, not a template

Each game is generated for your brief, so the gameplay itself fits your campaign — not just the artwork.

Live in days, not months

Skip the long custom-dev cycle. Most campaigns go live within days.

Built for LINE & KakaoTalk, in 3 languages

One partner covers both Japan and Korea, in English, Japanese and Korean.

Safe by design — IP-safe, no gambling mechanics

Skill-based games with no gambling or loot-box (gacha) elements, suited to Japanese and Korean regulations.

Us vs. the alternatives

Why generate a game instead of picking a template or commissioning a full custom build.

Us (AI-generated)Template toolsCustom dev agencies
GameplayGenerated uniquely for your briefPick & re-skin a presetFully custom
DeliveryDaysWeeks (manual ops)Months
MarketsLINE + Kakao, 3 languagesOften single marketDepends on project
Reward loopCoupon/Gift/CRM built inAvailableCustom build
SafetyIP-safe, no gamblingVaries by toolPer project

Play a concept demo

Both are skill-based — no gambling, no gacha. Tap to play the full game-to-reward loop.

LINE · Coupon

Catch game

Score: 0
Time: 15s

Move the mascot to catch falling items in 15 seconds. Demonstrates friend-add + coupon.

Kakao · Data

Quiz

Answer a few brand questions to reveal your type. Demonstrates engagement + first-party data.

Built for each market

Japan · LINE

Win friends and coupons on LINE

Mascot-led mini-games designed for LINE campaigns — friend-add and coupon reward loops that grow your official account.

Korea · KakaoTalk

Gift coupons and collect data on KakaoTalk

Quiz and skill games tuned for KakaoTalk — gift (선물하기) coupon delivery and first-party data collection.

Pricing

Transparent guide prices. Start with a paid prototype, or request a quote.

Traditionally, a custom branded game runs into five figures and takes months. V Factory starts at $1,500 — and ships in days.

Prototype

$199

credited toward any package

A playable concept in 48 hours. Test the idea before you commit — the fee is credited toward any package.

Start with a $199 prototype

Essentials

from $1,500

single market

One custom mini-game. Single market & language. Coupon reward + basic analytics. Live in days.

Get a quote
Most popular

Growth

from $4,000

Japanese + Korean

Richer gameplay. Japanese + Korean. Reward + LINE/Kakao integration (friend-add, coupons, CRM). A/B variants + full analytics.

Get a quote

Campaign+

from $12,000 / contact us

for scale

Multiple games or ongoing campaigns. Bespoke mechanics. Dedicated support. For brands & agencies at scale.

Talk to us

Retainer

from $3,000/mo

optional

A set number of games each month. Priority delivery. For ongoing programs.

Talk to us

Frequently asked questions

How long does it take to build a branded mini-game for a LINE or KakaoTalk campaign?
Days, not months. We generate a custom game from your brief instead of building from scratch or configuring templates, so most campaigns go live within days.
How is this different from template-based gamification tools?
Template tools have you pick a preset game and re-skin it. We generate the game uniquely for your brief, so the gameplay itself fits your campaign — not just the artwork.
Can you run campaigns on both Japan's LINE and Korea's KakaoTalk?
Yes. We build for LINE and KakaoTalk and deliver in English, Japanese, and Korean, so one partner covers both markets.
Are the games safe and compliant?
Yes. Games are IP-safe by design and use skill-based mechanics with no gambling or loot-box (gacha) elements, which suits Japanese and Korean regulations.
What can the games do for my marketing?
Grow LINE/Kakao followers, capture leads, and reward players with coupons, gifts, or points — with a built-in reward loop that feeds your CRM.
Who is this for?
Brands and agencies running campaigns in Japan and Korea that want custom, instantly-playable branded games without long development cycles.

Tell us about your campaign

A few quick questions so we can scope a quote — usually back within 1 business day.

Target market *
Goals *
Channels *